; USR 31440 (ASM 205,208,122) stores the score in high memory 64761->64766 (use in completed game event)
; USR 31449 (ASM 205,217,122) recalls the score from high memory into 34495->34500 (use in game initialisation event)
; USR 31464 (ASM 205,232,122) resets the score (use in game initialisation event)

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